Javor's Web Page
My very own place on the Internet.
I am part of the Procedual Geometry and Simulation team at Netflix Animation Studios.
Previously, I worked on rendering at Wētā FX focusing on Denoising and Monte Carlo Path Tracing. I also have hands on experience in areas like Ray Tracing, Spectral Uplifting, Inverse Procedural Modeling, and Shape Understanding.
In the past, I did some teaching on Computer Graphics, Realistic Image Synthesis and Parallel Programming on GPUs.
Publications
...and projects I worked on.
Animation Demo
This demo can load and display .obj key frame animations with direct illumination (Phong) from a single area light (4 samples per point).
Ogre model courtesy of William "Proton" Vaughan.
Path Tracing Demo
This demo can load and display static .obj scene with a path tracer. It handles Phong BRDF for diffuse and glossy surfaces, and translucent surfaces that do not intersect each other (has Beer's law).
Parallel and Lazy Construction of Grids for Ray Tracing on Graphics Hardware
Master thesis. Includes several grid construction algorithms for uniform and two-level grids implemented in CUDA.